Mo Payload, Mo Problems (9/18/2011; 5:30 PM PST) - Page 5
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Thread: Mo Payload, Mo Problems (9/18/2011; 5:30 PM PST)

  1. #41
    FFN Dude caliswanger is on a distinguished road caliswanger's Avatar
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    Just an update I didn't experience any lag this weekend on payload or at least to the severity it has been in recent months.

  2. #42
    Community Manager Makatiel is on a distinguished road Makatiel's Avatar
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    Razer has been messing with different network settings so hopefully he finally found the knob that made a difference.

  3. #43
    FFNship is golden iller iller's Avatar
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    I was on as well later at night and it ran FINE. Near as I can tell, It stopped after the latest Patch. My theory is this has more to do with a certain vulnerability in Steam or Source/plugins either being closed, or the memory address Offsets changed for it. We'll know for certain if it starts back up again and nothing else is added to the server by FFN itself. IE: If 1 individual was responsible for it, his cover will have been blown if the 10s cyclical spikes return (which DON'T show up on netgraph properly; Just a FYI to people SS'ing them)**....



    **-yeah it took me a while to figure this out after taking over roughly a half hour in video caps of it all this time, Doh!
    Last edited by iller; 10-17-2011 at 02:58 PM.

  4. #44
    Evil Hammah Swingah Razer Razer's Avatar
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    Quote Originally Posted by iller View Post
    I was on as well later at night and it ran FINE. Near as I can tell, It stopped after the latest Patch. My theory is this has more to do with a certain vulnerability in Steam or Source/plugins either being closed, or the memory address Offsets changed for it. We'll know for certain if it starts back up again and nothing else is added to the server by FFN itself. IE: If 1 individual was responsible for it, his cover will have been blown if the 10s cyclical spikes return (which DON'T show up on netgraph properly; Just a FYI to people SS'ing them)**....

    From the update notes:

    - An exploit with non-printable characters causing lag on Windows servers has been fixed
    I HUNT Medics


    Originally Posted by Makatiel
    Remember rule #2? Gotcha fuckers!!!
    originally posted by Shabow
    You are a cocksucker.

  5. #45
    Mr Catface Roland Daemon Roland Daemon's Avatar
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    Quote Originally Posted by Razer View Post
    From the update notes:

    - An exploit with non-printable characters causing lag on Windows servers has been fixed
    So does this mean's we shouldn't have any issue's for awhile?

    Is this good news?!
    Follow me on Twitter! -> http://twitter.com/RolandDaemon

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