[LoL News] Patch Notes 8/24
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  1. #1
    Moderator Brother Ariman is on a distinguished road Brother Ariman's Avatar
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    [LoL News] Patch Notes 8/24

    BEHOLD!
    New Skins in the Store
    • Renegade Talon
    • Crimson Elite Talon
    • Demolisher Nunu
    • Dragonslayer Vayne

    PVP.net Store
    • Added a Purchases tab that contains a history of all your purchases
    • Champions tab redesigned to feature full art splashes
    • Home page layout graphics updated
    • Home page now features a progress indicator for content being loaded
    • Filtering and search redesigned to be more visually appealing and compact
    • Made several fixes and tweaks to padding/alignments/font issues throughout the store

    PVP.net v1.42.34
    • New landing page design
      • Now displays YouTube videos (Champion spotlight/Community Spotlight, etc). These videos can be expanded to full screen
      • Top news articles from LeagueOfLegends.com are displayed in the lower left
      • Featured and sale items from the store are now displayed in the top right
      • Redesigned the banner scroller to make it smoother
    • New art and layout for the End of Game screen
    • Improved messages for game invites to include game type
    • Updated the design for map/game selection
    • Summoner's Rift Autumn map is now directly selectable from the custom game screen

    League of Legends v1.0.0.124
    Talon, the Blade's Shadow
    • Noxian Diplomacy: Talon viciously stabs his enemy, dealing heavy physical damage and causing them to leave a blood trail that Talon can use to track them.
    • Rake: Talon fans out three blades in front of him that quickly return to him, dealing damage and slowing any target hit in either direction.
    • Cutthroat: Talon leaps behind his target and silences them for a short duration, amplifying the damage of any of his follow up attacks and abilities.
    • Shadow Assault (Ultimate): Talon enters stealth for a short duration, gaining a movement speed boost and sending blades that deal damage to all enemies in their path flying in every direction. Once the blades reach a certain distance, they pause and form a circle. When Talon reappears from stealth, the blades return to him, once again dealing damage to any opponent they pass through.
    • Mercy (Passive): Talon's auto-attacks deal additional damage to a target that is under the influence of any crowd control effect.

    Alistar
    • Unbreakable Will
      • Duration adjusted to 7 seconds at all ranks from 6/7/8 seconds
      • Physical and Magical Damage reduction reduced to 50/60/70% from 75% at all ranks

    Jax
    • Leap Strike damage reduced to 20/45/70/95/120 from 35/60/85/110/135
    • Empower
      • Damage reduced to 60/95/130/165/200 from 75/110/135/180/215
      • Empower now breaks spell shields

    Kayle
    • Attack damage per level increased to 2.8 from 2.5
    • Attack speed per level increased to 2.5 from 2
    • Reckoning
      • Now scales with bonus attack damage at a 1.0 ratio in addition to a 1.0 ability power ratio
      • Damage amplification increased to 6/7/8/9/10% from 5% at all levels

    Lee Sin
    • Resonating Strike will now only automatically attempt to attack champions rather than all enemies

    Nidalee
    • Javelin Toss
      • Mana Cost reduced to 50/60/70/80/90 from 60/70/80/90/100
      • Cooldown reduced to 6 seconds from 7 seconds
    • Pounce
      • May now be affected by Cooldown Reduction
      • Cooldown increased to 4 seconds from 3 seconds
    • Primal Surge
      • Mana cost adjusted to 60/80/100/120/140 from 65/70/75/80/85
      • Base heal adjusted to 50/85/120/155/190 from 60/90/120/150/180
      • Ability power ratio reduced to 0.7 from 1.25
    • Swipe ability power ratio increased to 0.4 from 0.2
    • Aspect of the Cougar now grants 10/15/20 armor and magic resistance instead of 10% Dodge
    • Fixed several tooltip errors (especially those in Cougar form)

    Orianna
    • Command: Dissonance base damage reduced to 70/115/160/205/250 from 70/120/170/220/270
    • Command: Protect shield ability power ratio reduced to .4 from .6
    • Fixed a bug with Command: Shockwave dealing extra damage at ranks 11 and 16

    Sona
    • Aria of Perseverance
      • Base heal reduced to 25/50/75/100/125 from 35/70/105/140/175
      • Ability power ratio reduced to .25 from .35
      • Now grants double her passive aura bonus to her heal target and herself for 3 seconds
    • Reduced the lockout time while casting Sona's songs to make them more responsive
    • Fixed a bug where Hymn of Valor and Aria of Perseverance caused her to deal 20% reduced damage

    Soraka
    • Recommended Items updated
    • Base health increased to 446 from 426
    • Base health per level increased to 71 from 67
    • Starcall
      • Cooldown reduced to 2.5 seconds from 3 seconds
      • Base damage reduced to 60/85/110/135/160 from 60/90/120/150/180
      • Ability power ratio increased to .4 from .25
      • Mana cost reduced to 35/40/45/50/55 from 40/50/60/70/80
      • Shred increased to 8/9/10/11/12 from 8 at all levels
      • Maximum stacks reduced to 10 from 20
      • Range increased by 30
    • Astral Blessing
      • Ability power ratio reduced to .45 from .9
      • Cooldown increased to 20 seconds from 10 seconds
      • Base Heal increased to 70/140/210/280/350 from 60/120/180/240/300
      • Armor buff increased to 25/50/75/100/125 from 20/35/50/65/80
      • Armor buff duration increased to 5 seconds from 4 seconds
      • Cast range increased to 750 from 650
    • Infuse
      • Ability power ratio increased to .75 from .6
      • Cooldown reduced to 10 seconds from 15 seconds
      • Silence duration adjusted to 1.5/1.75/2/2.25/2.5 from 1/1.5/2/2.5/3
      • No longer grants double Mana when casting on yourself
    • Wish
      • Ability power ratio reduced to .7 from 1.3
      • Mana cost reduced to 100/175/250 from 200/275/350

    Taric
    • Base attack speed increased to .625 from .613
    • Imbue
      • Ability power ratio reduced to .6 from 1.1
      • Cooldown increased to 20/19/18/17/16 seconds from 16/15/14/13/12 seconds
      • Basic attacks now reduce Imbue?s cooldown by 1 second (from 2) but the reduction now increases to 3 seconds when attacking an enemy champion

    Udyr
    • Turtle Stance
      • Heal reduced to 10/12/14/16/18% from 12/14/16/18/20%
      • Mana return reduced to 5/6/7/8/9% from 9/10.5/12/13.5/15%
    • Fixed a bug with Phoenix Stance where the activation damage was counting as single target spell damage for Spell Vamp or Rylai's

    Xin'Zhao
    • Three Talon Strike knock up duration slightly reduced
    • Audacious Charge slow duration reduced to 1.5 seconds from 1.75 seconds

    General
    • UI Improvements
      • New scoreboard with new art!
      • Removed upper left redundant champion info
      • Floating text is now prioritized to show important events such as being stunned or silenced much more quickly
      • Kills are now displayed as "Kill Callouts" along the right hand side of the screen and show assists
    • Added a new ping functionality: You can now ping to signal your teammates to fall back
    • You are now able to mute players from the scoreboard
    • Improved prioritization for selection of units around towers
    • Made improvements to loadtimes and frame rates for Summoner's Rift, Twisted Treeline, and Tutorials
    • Toggle spells no longer cancel channeling when turned off
    • Made improvements to camera panning to make it smoother
    • Made improvements to how Fog of War interacts with the environment to enhance the visual display (does not affect the gameplay aspect of Fog of War)
    • Fixed a bug where Champions could be pulled across the map while teleporting
    • Fixed several issues where character animations would sometimes freeze
    • Fixed several bugs associated with reconnecting to a game
    • Fixed several bugs associated with load time crashes
    • Fixed a rare bug that caused in-game crashes

  2. #2
    Mr Catface Roland Daemon Roland Daemon's Avatar
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    ....PFFT... balancing?

    more like nerfing the $#@! out of people who don't need it and making some people more OP than necessary...

    Jax being able to break spellshields now? i'm sorry, but that's more broken than nerfing two of his the damage of leap strike and empower...
    Follow me on Twitter! -> http://twitter.com/RolandDaemon

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    Moderator Brother Ariman is on a distinguished road Brother Ariman's Avatar
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    Quote Originally Posted by Roland Daemon View Post
    ....PFFT... balancing?

    more like nerfing the $#@! out of people who don't need it and making some people more OP than necessary...

    Jax being able to break spellshields now? i'm sorry, but that's more broken than nerfing two of his the damage of leap strike and empower...
    Jax's empower is a spell correct, then why shouldn't it pop spellshields? It also means that since it wasn't popping shields before meant that champ was taking damage from said spell which they activated/bought a spellshield for in the first place.
    As for the nerfs sure I agree with you with Sona getting nerfed so much was unjustified but the other healers I'm ok with Soraka can still heal alot and Nidalee and Taric weren't supposed to be uber healers in the first place.
    And for the buffs Xin got a slight knock-up boost probably 0.25 sec increase and Nidalee got cougar stance buffed slightly not exactly huge or undeserved buffs not exactly making them more OP then necessary. The largest buff was to Kaayle which i think most would agree was needed it after her "rework".
    Last edited by Brother Ariman; 08-24-2011 at 05:44 AM.

  4. #4
    Community Pothead killer_yoshi is on a distinguished road
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    BECAUSE NIDALEE NEEDS BUFFS AM I RIGHT? AM I $#@!ING RIGHT? NIDALEE NEEDS BUFF? ARE YOU $#@!ING KIDDING ME? AND SORAKA NEEDS BUFF? ARE YOUFUCKING KIDDING ME ALSO? SORAKA NEEDS BUFF WITH 1.3 WIN RATE? ARE YOU $#@!TING ME RIOT?

    in other news, $#@!ing udyr needs nerf, alistar needs bigger nerf.

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    Community Manager Makatiel is on a distinguished road Makatiel's Avatar
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    Oh so much LOL Rage.

    I dunno, from my perspective it looks like they are actually trying to make things better. People may be angry but it's better than not trying at all.

  6. #6
    Community Pothead killer_yoshi is on a distinguished road
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    Quote Originally Posted by Roland Daemon View Post
    ....PFFT... balancing?

    more like nerfing the $#@! out of people who don't need it and making some people more OP than necessary...

    Jax being able to break spellshields now? i'm sorry, but that's more broken than nerfing two of his the damage of leap strike and empower...
    IMO, Jax needs that spell break since hes auto attack character and needs an ability to break that spell shield for his stun

  7. #7
    FFN Game Reviewer Funk is on a distinguished road
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    The healing nerfs were probably necessary, as were the ones to Jax. Jax did -way- too much damage pre-level 6.

    The "buffs" to Soraka and Nidalee are to compensate for their healing nerfs, to make them more combat viable and mitigate being boring "sit in the bush and just babysit" champs. (I realize Nidalee isnt this way, but Soraka is)

    Xin'Zhao
    Three Talon Strike knock up duration slightly reduced
    Audacious Charge slow duration reduced to 1.5 seconds from 1.75 seconds

    I don't know about you Airman, this looks like a Xin -nerf- and not a buff. A reduction on the length of his knockup? A reduction on the amount of slow his Charge gives?

    Unless your understanding of math is different than mine, this looks like a Xin nerf. (probably needed.)

    And Roland, don't cry about "balance" as if other MOBA games are the epitome of perfect balance. Perfection in game-balance is a pipe-dream, all developers can do is tweak and tweak and tweak until things appear to even out over the course of a -very- long time, and even then theres a meta-balance between how "balanced" you want your game to be versus how much variety in mechanics you want to include. That's not to say its a given that the more mechanical variety then that automatically means its less balanced, but that it is something to consider.

    In the end, you have to wait and see how top-tier-play ends up being affected by these changes before decrying them as ridiculous, top tier tournament (alliteration!) is the only thing that matters when considering balance changes. If people can't counter Tryndamere because they don't know how or are just bad at the game that doesn't make him OP (because he isn't.)

  8. #8
    Moderator Brother Ariman is on a distinguished road Brother Ariman's Avatar
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    Quote Originally Posted by Funk View Post
    The healing nerfs were probably necessary, as were the ones to Jax. Jax did -way- too much damage pre-level 6.

    The "buffs" to Soraka and Nidalee are to compensate for their healing nerfs, to make them more combat viable and mitigate being boring "sit in the bush and just babysit" champs. (I realize Nidalee isnt this way, but Soraka is)

    Xin'Zhao
    Three Talon Strike knock up duration slightly reduced
    Audacious Charge slow duration reduced to 1.5 seconds from 1.75 seconds

    I don't know about you Airman, this looks like a Xin -nerf- and not a buff. A reduction on the length of his knockup? A reduction on the amount of slow his Charge gives?

    Unless your understanding of math is different than mine, this looks like a Xin nerf. (probably needed.)

    And Roland, don't cry about "balance" as if other MOBA games are the epitome of perfect balance. Perfection in game-balance is a pipe-dream, all developers can do is tweak and tweak and tweak until things appear to even out over the course of a -very- long time, and even then theres a meta-balance between how "balanced" you want your game to be versus how much variety in mechanics you want to include. That's not to say its a given that the more mechanical variety then that automatically means its less balanced, but that it is something to consider.

    In the end, you have to wait and see how top-tier-play ends up being affected by these changes before decrying them as ridiculous, top tier tournament (alliteration!) is the only thing that matters when considering balance changes. If people can't counter Tryndamere because they don't know how or are just bad at the game that doesn't make him OP (because he isn't.)
    Crap you're right about Xin, I read it backwards... also *Slow Clap* right on about balance there mate!

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