This is mostly an opinion piece in response to Roland's Blog about Traits and WHY I think some of them will need to be scrapped_ going forward for the game to be balanced despite my own personal affinity for customization and class versatility. Also b/c I'm right in the middle of making some farm-build video tutorials for GW1, one of which I'll intersperse in here to demonstrate the point.
First of all, what ARE traits? ...in a nutshell, they were/are foreseeably the best and worst