Final Fantasy XIV: 1.21 "Biggest Patch Yet"
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    Mr Catface Roland Daemon Roland Daemon's Avatar
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    Final Fantasy XIV: 1.21 "Biggest Patch Yet"

    I really got to hand it to the new director of this game, he's trying very hard to salvage this game... might be worth trying out in a couple months at this rate.

    1.21 is to be the biggest patch of changes yet, and when reading the ACTUAL changes you would agree... there are about 3-5 pages of solid changes from all aspects of the game!



    Quote Originally Posted by Naoki Yoshida

    Hello again, FFXIVers. I hope you’re all having a good time riding around Eorzea on your new goobbue mounts!

    Well, like I mentioned in my last letter, today I’m going to be writing about the progress of patch 1.21, and posting an updated list of changes to the game. The total list is ridiculously long now, so what I’ve done is just update the parts relevant to 1.21. Take a look if you have the time!


    -insert huge list of tables here for changes, to see them.. follow the link at the bottom of the page -



    Patch 1.21 is going to be the biggest patch yet since the launch of FFXIV service.

    The addition of seven classic jobs, their related abilities and artifact gear, two new instanced raids, private player residences, a cutscene replay feature, chocobo armor, a reworking of crowd control, adjustments to classes, revisions to how spell-casting works, changes to food and medicine effects and recipes, and so on and so forth. (The addition of the On/Off toggle for sub-targeting is another addition I’m looking forward to, being a mouse-and-keyboard man myself.)

    For the long-awaited changes to food and medicine, we’ve gone back to the drawing board at a conceptual level, and will be making distinct changes to each item. We’ll be keeping you informed of the new concepts and such on the forums and in Topics posts, so please hang on a bit longer for more details.

    There is something I have to apologize for. We were shooting to have the new “hamlet defense” content ready in time for 1.21, but despite the progress we’ve made, I’m afraid the scale is just too large for that to be possible. I’m truly sorry about this. But, it’s going to be fresh new content that can allow all classes to play an integral role (not just combat classes!), so I hope it’s something you can all look forward to. Again, I’m sorry for the delay, and ask for your patience and understanding.

    I’d also like to share some info on the release schedule for 1.21. We’d originally aimed for the patch to go live in the second week of February, but after looking over the amount of content and all the accompanying UI changes, localization, balancing, QA’ing, and such, we’re currently looking at a delay of about two weeks. We’re pushing really hard for an end-of-February release, but ask that you wait a bit and keep an eye on the announcements we’ll be making on the forums and in Topics regarding details. (Don’t worry, none of this will have any effect on the version 2.0 schedule!)

    Last of all, I’d like to talk about the merging of servers I’ve mentioned on the forums. This is something we’ll be doing to ensure that everyone has a chance to meet as many other players as possible and encourage embarking on adventures together. We’re currently looking into how to make this particularly effective for the European players distributed across all Worlds, as they are fewer in number than players from other regions.

    The server merge is a temporary measure intended to help FFXIV progress. We’ll be reintroducing Worlds when the number of players demands it, and with relaunch of version 2.0.

    We’re planning to allow for an adequate amount of time between when we release the information regarding the server merging and when we actually carry it out. But for now I’ll have to ask you to wait a little while for the details. Patch 1.21 is a much higher priority, so the merging won’t happen until sometime after it goes live.

    Since we’re in the final phase of patch work, this letter kind of just zipped through things, but I also wanted to mention that in addition to the 1.21 environment, we’re also running 2.0 clients on the shop floor now. One of the things we’ve done so far is make sure that more character customization options will be going in the relaunch version. We’ll be releasing more info in the future, so keep an eye out for that as well!

    Well, I’m gonna get back to it. See you in the next letter, or on the forums. See you soon!

    For the specific changes, go here -> Letter from the Producer, XXIV (01/30/2012)

    The formatting would destroy the forums here x3
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    Gems are truly outrageous Rhojin is on a distinguished road Rhojin's Avatar
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    To anyone who still plays this game. How different is the game now from when it first launched? Are the only adventure options from the daily camp quests or have they held true to their word and completely revamped the game?

    Sent from my T-Mobile myTouch 3G using Tapatalk

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