SMNC Rule Change 20
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Thread: SMNC Rule Change 20

  1. #1
    Mr Catface Roland Daemon Roland Daemon's Avatar
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    SMNC Rule Change 20

    Rule change 20 is upon us, the biggest change are the introduction of a new map and products!

    Looks pretty awesome

    Quote Originally Posted by Uberent
    Hiyoo! Rule Change 20 here. We're lookin' live at Downtown Spunky Arena!


    New map week! Downtown Spunky Arena has been added to the map rotation. In keeping with history we're releasing this map in an unfinished art state. It will go through continued art revisions just as Bullet Gorge has. The Downtown Spunky layout was inspired by the layout of Monday Night Combat's Spunky Cola Arena and updated to fit Super MNC's game mechanics.


    Products! The Product System is now unlocked. To set your products go to locker room, click on the "Products" tab and create a product set. After building a product set you can use that set in a custom class or during Pro choosing before a game. What Products are and how they work are described below. Products can be found here: viewtopic.php?f=43&t=12459&p=187277#p187277


    As always, feel free to leave us feedback on uberent.com • Index page!

    New Rules
    New Free Pro Rotation: Sniper, Captain Spark, Karl, Combat Girl, Cheston
    Greatly changed the calculation to determine if you earn a 'leave' in a game. Should happen less often.
    New message HUD UI. Now shows an icon along with descriptive text.
    Improved in-game VOIP chat.
    Added new audio to the end game scoreboard.
    New position icons for Strikers, Commandos, Enforcers, Sharpshooters, and Defenders

    Products
    Added full Products system
    Products add new game play, as opposed to Endorsments that just alter statistics.
    Products are used when an in-game event occurs. There are products that use when you juice, die, respawn, make a kill, and more.
    Products have an in-game Pro Level requirement. This means you have to get enough XP, in game, to attain the level that turns that product on. Once you reach that level it will start working. Products that don't list it's Pro Level requirement are unlocked all the time and will work immediately at the start of the game.
    Products can be unlocked for you, the Agent, via combat credits.

    Bullet Gorge Arena
    Continued art revisions.

    Downtown Spunky Arena
    Added new arena!

    Bots
    Spawned Black Jacks and Bouncers no longer give money when they die and will no longer drop loot.
    Fixed neutral Black Jacks from never timing out and sometimes ending up with multiples hanging around.
    Jackbot: Slam now has an inner radius that can not be jumped over.
    Jackbot: Health: 27000 -> 30000
    Bouncer: Speed: 770 -> 670

    Assault
    Fly: Skill Drain: -15/-9/-6.5/-5 -> -13.75/-8.25/-6/-4.5 (Compensates for use cost introduced last update)
    Hippy Uniform: Fixed Ice Men version showing up as Hot Shots
    Assault Bomb: Radius: 256/384/512/512 -> 512/512/512/512

    Captain Spark
    New Taunt: Tap Dance

    Cheston
    New Taunt: Vision
    New Uniform: Beach Leech
    Rampage: Fixed rare case where client would get stuck running forward until he charged or rampaged again.
    Hippy Uniform: Fixed some texture alignment issues.
    Fixed some graphical issues with Cheston's models.
    Tommy Gun: Spread: 0.02 -> 0.025
    Tommy Gun: Spread Return Per Shot/Not shooting: 0.02/0.05 -> 0.023/0.04
    Exploding Barrel: Damage Radius: 512/512/512/512 -> 384/384/384/384
    Rampage: Damage: 80/120/160/200 -> 80/110/130/150
    Rampage: Damage Radius: 384/384/384/384 -> 320/320/320/320

    Combat Girl
    Combat Laser: Radius: 32/64/96/112 -> 96/96/96/96

    Gunner
    Ground Slam: Now has an inner radius that players can not jump over.
    Ground Slam: Fixed Assault's Fly jets not turning off properly if he is slammed while flying.
    Rocket: Life Span: 30 -> 10
    Rocket: Damage: 100/200/250/300 -> 80/160/200/240
    Rocket: Turn Rate: 120/360/720/1080 -> 720/720/720/720
    Rocket: Tightened up the view angle to keep a target locked

    Karl
    Junior: Fixed damaging allied Combat Kittens in certain situations.
    Junior: Damage Radius: 128/256/384/512 -> 384/384/384/384
    Handler: Alt Fire projectile life span: 2 -> 6
    Prop Hop: Radius: 256/512/768/1024 -> 768/768/768/768

    Sniper
    Updated his pose in the locker room.

    Support
    Heal/Hurt Gun: Heal: 18 -> 16
    Heal/Hurt Gun: Hurt Reload Time: 1 -> 1.2

    Veteran
    New Taunt: Hi Boys
    Hot Seat: Fixed lunge used in conjuntion with his jump jets to gain massive distance.

    Wascot
    Base Health: 770 -> 755
    Coin Launcher: Updated reload animation
    New jump animation
    Crook Hook: Will now play proper impact sound.
    Party Pooper: Will now play sounds on affected Pros.
    Shifty Shuffle: New shifty effect.

    Bug Fixes
    Fixed Bullet Gorge replays showing up as untitled.
    Fixed end game scoreboard showing an XP discrepancy between what was actually earned and what is displayed.
    Fixed the client and server disagreeing on a Pro's speed when they are slowed via the Support's Heal/Hurt Gun.
    Fixed skill sounds being played twice on certain clients.
    Fixed head crabs and ground zeroes from playing the same sound twice.
    Fixed replays not showing money ball messages and friendly/hostile players based on the Pro you were following.
    Fixed mouse wheel not working properly in Pro selection.
    Fixed allied name plates drawing in the middle of the screen when they are actually behind you.
    Fixed a crash caused by rotating the main menu Pro when a game starts.
    Fixed and added feedback for empty friends lists.
    Fixed some instances of games starting without having a full ten players.
    Fixed log in UI's buttons being misaligned by 1.1 pixel.
    Fixed an instance of players not getting a Pro until they die and respawn caused by simultaneous lock of the same Pro.
    Fixed taunt drop down behavior from displaying incorrect information.
    Fixed dragging endorsements in the locker room from sometimes not showing the endorsement.
    Fixed getting the scoreboard on top of the Pro select screen.
    Original Post:uberent.com • View topic - Rule Changes: 20 - 1/26/12
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  2. #2
    Community Scientist Richarddrmc is on a distinguished road Richarddrmc's Avatar
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    Whelp...looks like they finally nerfed the gunner rockets.

    On another note...I guess I'll have to learn how to play a new pro too.

  3. #3
    SPOOOOOOOOOOOOON RawrSpoon RawrSpoon's Avatar
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    Prop Hop is good at level 1 now!
    BARK BARK BARK BARK BARK: VVVVVV? More like ZZZZZZ.

  4. #4
    Wasteman Zirkus is on a distinguished road Zirkus's Avatar
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    People will still bitch and moan about rocket till i want to rip their throats out though. Not sure about the cheston changes, at first glance it looks like they did nothing to actually address the issues people have with cheston, inversely if you are on the side that they should buff gunner and tank to be worth picking along side cheston they did nothing for that really either. Just a first glance and haven't played yet though.

    Only thing i like in this patch is $#@!ing mach speed bouncers are no longer a pain in my arse, and ill enjoy looking through the products.

  5. #5
    Mr Catface Roland Daemon Roland Daemon's Avatar
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    You guys should note the products...

    Vet is going to be a $#@! with hot hands -> 100 damage over 5 seconds PER GRAPPLE... REGARDLESS OF WHO STARTS IT?

    ...yeha, im gonna be burning some assholes :3
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  6. #6
    Pirate Moogle blacknumbers is on a distinguished road blacknumbers's Avatar
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    The new map is terrible. Played it with both Gray Fox and Sunny Dove, and I have to say, I had no idea what was going on. It wasn't obvious where to go like the other two maps. It was crazy, weird, and awful. Just plain terrible.

  7. #7
    Novakingwai lonesome killer is on a distinguished road lonesome killer's Avatar
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    Quote Originally Posted by Zirkus View Post
    Only thing i like in this patch is $#@!ing mach speed bouncers are no longer a pain in my arse.
    I agree. When I play Cpt Sparks I get a dodge and a teleport. I have to run away for a few seconds, turn around, get 1 or 2 shots off, and run away again. I feel like if I stop for 1 second too long I will get killed. Then again it was always fun to grapple the bouncer off the jungle and into the lower arena.

    Add me as a friend!
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    Miles run since 05/16/2012: 7

  8. #8
    SPOOOOOOOOOOOOON RawrSpoon RawrSpoon's Avatar
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    AWWWW YEAH PROP HOP IS BEASTMODE NOW

    Also what the $#@! at this picture:


    $#@!ER KEPT STEALIN MY KILLS
    BARK BARK BARK BARK BARK: VVVVVV? More like ZZZZZZ.

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