[TF2] An Apology for the Delay with the New Payload Rotation - Page 2
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Thread: An Apology for the Delay with the New Payload Rotation

  1. #11
    SPOOOOOOOOOOOOON RawrSpoon RawrSpoon's Avatar
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    Quote Originally Posted by iller View Post
    Failstabs are extremely common with Heavies b/c their Hitboxes are so massive that you can ACCIDENTALLY INSIDE THEM.
    Backstabs use the bounding box, which is the same regardless of what class you're playing.
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  2. #12
    FFNship is golden iller iller's Avatar
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    yeah and latency collision conflict is the root of the problem. ...we're not in apple orange territory yet

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    Backstabs are largely ping-independent. They're the only instant-hit melee in the game, making it basically an equivalent to a hitscan weapon.
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  4. #14
    FFNship is golden iller iller's Avatar
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    Yeah, but since it's still a melee hitscan it can end up on the wrong side of the poly face it was aimed at b/c the server code allowed the collision meshes to inter-clip for a few milliseconds. (it hits the wrong side first, which also explains true facestabs)

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    СКОБ 13thforswarn is on a distinguished road 13thforswarn's Avatar
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    Quote Originally Posted by Hels_Mistress View Post
    He got promoted at work and didn't have enough time for the responsibility of rotation manager anymore
    Oh, good for him! Thanks for clearing that up.

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