Quick join happened and B2B suffered from that. Fake player count being gone was the final nail in the coffin
How come the B2B TF2 servers seem to have died out? I thought they had a fairly good bunch of regulars frequent them but now only Payload seems to get populated (and still has a queue).
Is it really because the servers don't fake player numbers anymore or did something else happen?
I took a break from TF2 for a while so missed out on it's decline
Quick join happened and B2B suffered from that. Fake player count being gone was the final nail in the coffin
BARK BARK BARK BARK BARK: VVVVVV? More like ZZZZZZ.
I strongly disagree. What really truly happened was the epic 8+ month-long Great Lag Plague of 2011, where all FFN TF2 servers were running like complete garbage, and only the servers with the most loyal hardcores stayed alive. Before the TGLPo2011, the B2B servers, Tag, PL, 2Fort, Montage, all of them, were almost always full. Last winter, I remember almost always having to wait on auto-retry to get into B2B, PL, or Montage.
Quick join and Fake Player counts didn't have much of anything to do with it as the B2B servers were already in a comma, the Fake Player Count factor was merely the thoroughly inadequate life support.
As sad as it is, the actual cause of those servers dying was entirely self-inflicted.
Last edited by Stump Beefknob; 01-03-2012 at 09:01 PM.
B2B was how I found FFN too.
I just hope one or 2 of them can get back to being populated again someday. It would be cool if all the people that frequented them didnt migrate elsewhere.
The server move we are in the middle of is in response to some of the hardware problems we were having. We also hope that by getting rid of B2B2 & 3 we will take the remaining B2B players and get them all back on a single server. I honestly miss B2B myself. I found Fug over 3 years ago by playing on their Back to Basics server and the rest is history.
@Jabberwocky
Saying the lag plague was self inflicted is like saying somebody shooting you in the face is self inflicted.
For months and months we had somebody exploiting a hole in TF2's network protocol to cause problems with our servers. This was a very low level attack and one that we were completely unable to detect. While this attack specifically targeted payload it was causing issues with all of our servers. We had both our server provider and both of our server managers spending hours upon hours trying to figure out what was causing the lag.
Valve fixed this exploit and magically all of the lag issues we were having went away overnight. I wish we could have figured out how to block the attack sooner but it was outside our control. It is unfortunate that we were continuously targeted like this over such a long period of time but what can you say other than hatters gonna hate.
With the new hardware and increased focus on the servers I have confidence that they will be populated again in no time. Hell, I plan to hop on and get some B2B action myself as soon as I can find the time to do so.