[TF2] Team Fortress 2 (and Source) Updates - Jan/26
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    FFNship is golden iller iller's Avatar
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    Team Fortress 2 (and Source) Updates - Jan/26


    17:36

    Team Fortress 2, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released

    TF2 Blog
    Updates to Team Fortress 2, Day of Defeat: Source and Half-Life 2: Deathmatch have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include: Source Engine Changes (TF2, DoD:S, HL2M)
    • Fixed a demo/replay playback crash
    • Changed the way bot counts are displayed in the server browser: the bot column is now next to the player column and always visible. Bot count is no longer subtracted from maxplayers.
    Team Fortress 2
    • Added the Alladin's Private Reserve for the Demo
    • Fixed a bug where the Medic would lose his healing target's speed when deploying his ÜberCharge while using the Quick-Fix
    • Fixed a bug that would cause some Team Spirit painted hats to show as black-painted in the Steam Community
    • Localized the team goal strings for cp_steel and pl_frontier
    • Added missing level_data strings to kill_eater_score_type elements in the GetSchema WebAPI response
      • Updated pl_frontier with author-submitted fixes:
        • small prop adjustments
        • several unsewn/gappy displacements fixed up
        • func_push altered below final capture point
      • Undocumented changes: Updated all localization files



    NOTE: May require a steam restart. As of the time of posting this, steam still hasn't prompted me to update which may also delay the servers recieving the update as well.

    Last edited by iller; 01-26-2012 at 06:37 PM.

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    Couch Potato Takomancer is on a distinguished road
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    "the server you are trying to connect to is running an old version of the game"


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    Evil Hammah Swingah Razer Razer's Avatar
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    the servers are being updated right now. it takes a wee bit of time.
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