[Payload] Payload 1 and 2 Server Maps - Add/Remove Request Thread - Page 33
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Thread: Payload 1 and 2 Server Maps - Add/Remove Request Thread

  1. #321
    Please close my account. Stump Beefknob is on a distinguished road
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    Quote Originally Posted by EdFromHumanResources View Post
    pl_woodland_final needs to be back on the server. Part two of that map is incredibly fun to play on defense and can actually be a CHALLENGE for first round blu players who are accustomed to winning the first round of almost every other map on the server. (the reason why you'll see more people try to get on blu than red at the beginning of each map) The exploits are not game-breaking and we have admins to take care of the troublemakers.
    Unfortunately for you, the vast majority of the regulars disliked, or even hated, Woodland. I certainly don't miss it. There are plenty of newer maps by now that will easily make you forget about Woodland. We need a few new maps.

  2. #322
    FFN Dude caliswanger is on a distinguished road caliswanger's Avatar
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    As you can see me and Jabberwocky are mostly in agreement here. You seem like you know which maps to remove iller. Me, Linear and Wagz are all on record saying we disconnect most of the time when we see frontier come up.. It's not because of snapshot overflow, i know we aren't the only ones who can't bear to play that map anymore.

  3. #323
    FFN Dude caliswanger is on a distinguished road caliswanger's Avatar
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    Quote Originally Posted by Jabberwocky Supafly View Post
    Unfortunately for you, the vast majority of the regulars disliked, or even hated, Woodland. I certainly don't miss it. There are plenty of newer maps by now that will easily make you forget about Woodland. We need a few new maps.
    Yup all of this ^

  4. #324
    FFNship is golden iller iller's Avatar
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    I like the idea of giving Frontier "a break" from rotation for a little while. Unfortunately the first method I tried yesterday seemed to get the server stuck on a single map so I'll have to get with the staff to figure out some way to pre-test this stuff before 'Just doing it Live'. Sometimes with these plugins, even when we follow their documentation to the letter, they still get bugs in them and those kinds of things take longer to sort out sometimes than just building a map from scratch (I would know...I've built several maps)

    Quote Originally Posted by caliswanger View Post
    pl_cottage
    pl_alpen
    pl_jordan_canyon
    pl_pier
    pl_buzznest
    pl_silo_plant
    pl_lasti
    pl_drydock
    pl_angkor
    Awesome, thanks for the list. ...we actually played Cottage a few times thanks to JibJab. Deplane was another one of those interesting ones that should get a second chance. Silo plant is one I'm already working on including b/c it was updated recently. He neglected however to include or link any kind of Change-log however so I'll have to test it myself for Bugs.

    Also: Regarding Beerbowl: I'm aware of the issue that the timers just stack up and make the final stage a really long stalemate at times.
    Its another of those maps that might need a break from rotation until there's a means to deal with those timer issues.
    Last edited by iller; 02-03-2012 at 03:16 PM.

  5. #325
    Pretty Pretty Princess wowreally?szasuke is on a distinguished road
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    please remove whalerace -.-

    put in pipeline


  6. #326
    The Original Blitzcrank Hohenheim Hohenheim's Avatar
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    Quote Originally Posted by wowreally?szasuke View Post
    keep whalerace forever

    put in pipeline
    Fixed that for you.

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  8. #327
    Pretty Pretty Princess wowreally?szasuke is on a distinguished road
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    Quote Originally Posted by Hohenheim View Post
    Fixed that for you.
    ahhhh can't handle that failrace...


  9. #328
    Banned Trunk is on a distinguished road
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    Need to remove that map with the whales. The map itself is fine but the whales....wtf is that $#@!. SO easy to get stuck when youre near it or on top. Why didnt they just use a flat, sqaure platform like the one in frontier
    Last edited by Trunk; 02-05-2012 at 06:50 AM.

  10. #329
    FFNship is golden iller iller's Avatar
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    I'm glad there's discussion of it. I have some issue with Whalerace myself, mainly the way it's scripted... It's a lot of fun to have a map that scout is so viable on. But at the same time it's one of those either you love it or you hate it kind of maps and I don't think that's what Payload should be about so there's a strong possibility that Whalerace will only be one of those sometimes maps (once we get that capability smoothed out). Pipeline will be getting its custom rotation "testing slot" come Sunday night. It's not gonna be a pretty sight either but it's needed in order to stress-test that god forsaken spamfest. I'll see if I can get in touch with the Author who's taking over the Whalerace map updating and see what's going on with it as well....

    But something else much more important has also come up: ...Even though it's not crashing the Server anymore, I'm getting reports that the latest version of Cashworks is not even loading correctly on some people's computers. So anyone who hasn't already DL'd it or especially anyone who has but couldn't get it to load, D/L it from that link please, Extract the BSP to your maps Directory (don't worry about the material VGUI files, those are only "Chalkboard Decals"). And then create your own Server with PL_Cashworks_Prefinal:

    Server_C.jpg

    Plz post here, or find me on Payload in the evening to let me know what your results are.
    Cashworks can't be in the main Rotation until we find out what's going on here !
    Last edited by iller; 02-05-2012 at 01:29 PM.

  11. #330
    Please close my account. Stump Beefknob is on a distinguished road
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    The Payload Race map we were playing last night, Pipeline, I think? Made half the server crash, multiple times.

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