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Thread: New weapon ideas

  1. #81
    SPOOOOOOOOOOOOON RawrSpoon RawrSpoon's Avatar
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    Umm, how would you undercharge if alt fire drains enemy health.
    BARK BARK BARK BARK BARK: VVVVVV? More like ZZZZZZ.

  2. #82
    Please close my account. Stump Beefknob is on a distinguished road
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    For Demo:

    The Smokestack (Secondary slot)
    -25% Ammo Clip
    -100% Damage Penalty vs Buildings
    -10% Damage Penalty vs Opponents

    * Upon detonation of the grenade, all enemy Sentries within range will momentarily be drawn to the flash, for roughly 0.33 seconds, unless sentry detects a closer target than the Smoke Grenade detonation.
    * Sentries that are impacted by the Smoke Grenade's explosion radius will not be "drawn"(distracted) to the explosion.
    * Detonation will cause a smoke cloud to appear in a radius of the same width as the normal explosive blast damage radius of regular grenades.
    * Smoke Dissipates over a 4 second span. With a decreasing visibility obstruction penalty of -100% during first second, followed by -75%, then -50%, and then -25%, before disappearing.
    * Cloaked Spies that come into contact with the smoke will shimmer slightly.
    * Enemy Pyro Airblast can dissipate Smoke Cloud by 50%, per Airblast, no "Bonus" points for doing so.

    The Electro MacGnetic Pulse (Primary slot)
    +25% Explosive Horizontal Blast Radius
    -75% Blast Damage Penalty vs Buildings
    -75% Ammo Clip
    -60% Total Ammo

    * The EMP Blast will cause a 4 Second Electro Magnetic field who's AoE field shrinks by 20% per second.
    * Any friendly Explosive Projectile that comes into the radius of the EMP's influence will redirect toward the center of the EMP before detonating.
    * Engineer Buildings that are within the EMP's Blast Radius will function at 75% of their normal capacity.
    * Mediguns being used within the EMP Blast Radius will function at 75% of their normal capacity.
    * Each Strike from the Wrench(es), Gunslinger, and Homewrecker, will reduce the duration/radius of the EMP Grenade by 1 second.
    * Using the Short Circuit within the EMP Blast radius will drain 100% of the user's Ammo.
    * EMP Grenade cannot be Airblasted.
    * EMP requires a 12 second Cooldown between Launches.
    Last edited by Stump Beefknob; 01-25-2012 at 12:49 PM.

  3. #83
    Regular Joe L333t is on a distinguished road L333t's Avatar
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    "The OP Non-Weapon"(?) aka Fire Hose
    Heavy's Primary Slot

    1) Five second blast of a stream of water that can extinguish fires, push back enemies, have the same effect on a spy as getting out of water, and temporarily disable buildings.
    2) Short water pressure charge up time like the Cow Mangler
    3) Tank of water on heavy's back empties when used, and can only be refilled at a resupply locker
    4) -40 Health

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