[TF2] New weapon ideas
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Thread: New weapon ideas

  1. #1
    Couch Potato sic2k10 is on a distinguished road
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    New weapon ideas

    I would like to hear some ideas on new weapons that may change some gameplay up

    i have an idea for a new knife for the spy (no name yet) i'll list some specs below
    1. still does backstabs
    2. able to be thrown (about same arch pattern as stickybomb launcher or grenade launcher)
    3. stuns on hit (instakill if form behind)

    some things to balance out its use maybe:
    1. when thrown cloak is disabled for 5 seconds
    2. reduced speed or health or less resistence (like eyelander, pain train, or scottsman skullcrusher

    fell free to leave new ideas or possible corrections to this one

  2. #2
    Mr Catface Squirrely chan Squirrely chan's Avatar
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    sniper rifle

    insta kill on headshot no charge and no crosshair
    You cant really hit anybody as sniper...
    lets um...
    'if they're that close,
    unless get your machete right out.
    Quote Originally Posted by Shiv
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    Quote Originally Posted by Ghost.Medic
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    Toolbag of FFN Insanity is on a distinguished road Insanity's Avatar
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    personally i would like to see a better pipe launcher, based from the DH

    Name: Scottish Retibution

    1. 20% more damage on direct hit
    2. shorter fuse on pipes
    3. mini crit on targets that are not in line of sight

    Downsides:
    1. 50% less blast radius
    2. 25% less clip size
    3. 30% slower firing rate


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    Couch Potato sic2k10 is on a distinguished road
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    that would be quite interesting to see in use

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    Mr Catface Squirrely chan Squirrely chan's Avatar
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    Quote Originally Posted by Insanity View Post
    personally i would like to see a better pipe launcher, based from the DH

    Name: Scottish Retibution

    1. 20% more damage on direct hit
    2. shorter fuse on pipes
    3. mini crit on targets that are not in line of sight

    Downsides:
    1. 50% less blast radius
    2. 25% less clip size
    3. 30% slower firing rate
    i see spam
    You cant really hit anybody as sniper...
    lets um...
    'if they're that close,
    unless get your machete right out.
    Quote Originally Posted by Shiv
    every one knows that mint Oreo blizzards have huge cocks
    shiv›♥: pffyt
    shiv›♥: i'm such an e pimp
    shiv›♥: i have her cell number
    shiv›♥: what do you have?
    shiv›♥: nothing
    Quote Originally Posted by Ghost.Medic
    Chippy id rape you if you wernt a squirrel

  7. #6
    I sex shiv's children HANLON#-ImPu1Se is on a distinguished road HANLON#-ImPu1Se's Avatar
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    new sniper

    no perks, i just want one cause i do
    (huntsman? wtf was that)



  8. #7
    Toolbag of FFN Insanity is on a distinguished road Insanity's Avatar
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    @ Squirrel Girl

    less blast radius causes people to know where their target is, not to mention reduced clip and slower firing rate is going to cause the wielder to make every shot count


  9. #8
    Couch Potato TheShadowgaiden is on a distinguished road
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    Ideas

    The Outbacker
    Class: Sniper
    Slot: Primary

    +Headshots give you 75% hp back
    +Possible to overheal yourself
    -All normal hits taken become mini-crits while zoomed



    The Spine Pricker
    Class: Spy
    Slot: Melee

    +Sappers are now throwable to sap buildings from a distance
    +30% fire Resistance
    -Backstabs only deal mini-crits


    The Tri-Cannon
    Class: Medic
    Slot: Secondary

    +Can heal up to the three nearest targets at once
    +25 Max HP on wearer
    +Ubercharge affects all 3 targets
    -The medic himself is no longer protected by the uber
    -Medigun undergoes cooldown after ubercharge


    The Brander
    Class: Pyro
    Slot: Melee

    +On hit: brands target, brand make target take minicrits from any damage taken by afterburn
    +Jarate, Marked for death turns mini-crits into full crits
    -Lose immunity to afterburn
    -25% Damage done
    -On miss: end up branding yourself
    =Brand only removed upon death or resupply


    The Wall Slammer
    Class: Pyro
    Slot: Primary

    +Larger Flamethrower range
    +5% afterburn damage
    +Airblast deals small amount of damage when slamming enemies against walls
    -15% speed on wearer
    -Jumps from any height cause fall damage



    The Speed Demon
    Class: Scout
    Slot: Secondary

    +On kill: Become invulnerable to damage for 8 seconds
    -35% damage done
    =This weapon undergoes a cooldown until you are no longer invulnerable


    The Intruder Block
    Class: Demoman
    Slot: Secondary

    =Mines are proximity based and will explode when an enemy is close enough to them
    +Up to 10 Mines can be placed at once
    +Mines stay placed and active after death
    -Disguised/cloaked spies will not set them off
    -YOU can set them off
    -Mines cannot be manually detonated and will stay put until set off or destroyed



    The Constructor's Hammer
    Class: Engineer
    Slot: Melee

    +All buildings are LVL 3 when built
    -X2 Build time
    -Buildings are twice as vulnerable to damage when being construtced

  10. #9
    SPOOOOOOOOOOOOON RawrSpoon RawrSpoon's Avatar
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