sniper rifle
insta kill on headshot no charge and no crosshair
I would like to hear some ideas on new weapons that may change some gameplay up
i have an idea for a new knife for the spy (no name yet) i'll list some specs below
1. still does backstabs
2. able to be thrown (about same arch pattern as stickybomb launcher or grenade launcher)
3. stuns on hit (instakill if form behind)
some things to balance out its use maybe:
1. when thrown cloak is disabled for 5 seconds
2. reduced speed or health or less resistence (like eyelander, pain train, or scottsman skullcrusher
fell free to leave new ideas or possible corrections to this one
sniper rifle
insta kill on headshot no charge and no crosshair
You cant really hit anybody as sniper...
lets um...
'if they're that close,
unless get your machete right out.
Originally Posted by Shiv
shiv›♥: pffyt
shiv›♥: i'm such an e pimp
shiv›♥: i have her cell number
shiv›♥: what do you have?
shiv›♥: nothingOriginally Posted by Ghost.Medic
sic2k10 (07-08-2010)
that would be quite interesting to see in use
You cant really hit anybody as sniper...
lets um...
'if they're that close,
unless get your machete right out.
Originally Posted by Shiv
shiv›♥: pffyt
shiv›♥: i'm such an e pimp
shiv›♥: i have her cell number
shiv›♥: what do you have?
shiv›♥: nothingOriginally Posted by Ghost.Medic
The Outbacker
Class: Sniper
Slot: Primary
+Headshots give you 75% hp back
+Possible to overheal yourself
-All normal hits taken become mini-crits while zoomed
The Spine Pricker
Class: Spy
Slot: Melee
+Sappers are now throwable to sap buildings from a distance
+30% fire Resistance
-Backstabs only deal mini-crits
The Tri-Cannon
Class: Medic
Slot: Secondary
+Can heal up to the three nearest targets at once
+25 Max HP on wearer
+Ubercharge affects all 3 targets
-The medic himself is no longer protected by the uber
-Medigun undergoes cooldown after ubercharge
The Brander
Class: Pyro
Slot: Melee
+On hit: brands target, brand make target take minicrits from any damage taken by afterburn
+Jarate, Marked for death turns mini-crits into full crits
-Lose immunity to afterburn
-25% Damage done
-On miss: end up branding yourself
=Brand only removed upon death or resupply
The Wall Slammer
Class: Pyro
Slot: Primary
+Larger Flamethrower range
+5% afterburn damage
+Airblast deals small amount of damage when slamming enemies against walls
-15% speed on wearer
-Jumps from any height cause fall damage
The Speed Demon
Class: Scout
Slot: Secondary
+On kill: Become invulnerable to damage for 8 seconds
-35% damage done
=This weapon undergoes a cooldown until you are no longer invulnerable
The Intruder Block
Class: Demoman
Slot: Secondary
=Mines are proximity based and will explode when an enemy is close enough to them
+Up to 10 Mines can be placed at once
+Mines stay placed and active after death
-Disguised/cloaked spies will not set them off
-YOU can set them off
-Mines cannot be manually detonated and will stay put until set off or destroyed
The Constructor's Hammer
Class: Engineer
Slot: Melee
+All buildings are LVL 3 when built
-X2 Build time
-Buildings are twice as vulnerable to damage when being construtced
Holy $#@! Necro
BARK BARK BARK BARK BARK: VVVVVV? More like ZZZZZZ.